From idea to interface.

savr is a concept UI project for a fictive money-saving app, showcasing the full design process — from early ideas and low-fidelity exploration to the final high-fidelity interface.

savr is a concept UI project exploring how a digital product for saving money could look and feel. As a fictive app, savr serves as a creative playground to experiment with ideas, flows, and visual direction without real-world constraints.

This portfolio documents the full design journey — from a blank canvas to the final interface. It highlights each stage of the process, moving from early thinking and low-fidelity sketches through exploration, iteration, and high-fidelity design. The focus is not only on the outcome, but on the decisions, experiments, and refinements that shape the final result.

do. fail. learn.repeat.

Design is a Team Sport

From 0s and 1s to shades of why — this work is not just mine. It’s ours.

We work as an agile team — UX researcher, application manager, project lead, product owner, and myself as UI designer. And it's that collaboration that makes things succeed. No screen, no system, no flow happens in isolation. The outcome is always a reflection of team effort, not just individual pixels.

Before I moved into design, I worked as a web developer. Back then, things felt more black and white. There was a “right” and a “wrong,” a clear line between 0 and 1. But the last five years in design have taught me the value of the in-between: opinions, user research, subjective feedback, and the why behind the how.

Design has nuance. It's not always about getting it perfect — it's about asking the right questions, making things better step by step, and knowing when 90% is exactly enough to move forward. I’ve learned how to listen, adapt, defend, and let go. And that’s made me not only a better designer — but a better teammate.

I’m proud of what we build together. And I’m proud to be part of it.

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